![]() Warcraft: Orcs & Humans laid the ground for Blizzard's style of RTS, which emphasized personality and storyline. The game was the first typical RTS to be presented in a medieval setting and, by bringing multiplayer facilities to a wider audience, made this mode essential for future RTS titles. Warcraft II 's predecessor Warcraft: Orcs & Humans, released in 1994, gained good reviews, collected three awards and was a finalist for three others, and achieved solid commercial success. Terrain is always visible once revealed, but enemy units remain visible only so long as they stay within a friendly unit's visual radius. The fog of war completely hides all territory which the player has not explored. ![]() The majority of the main screen shows the part of the territory on which the player is currently operating, and the minimap can select another location to appear in the larger display. The more advanced combat units are produced at the same buildings as the basic units but also need the assistance of other buildings, or must be produced at buildings that have prerequisite buildings. Players must collect resources, and produce buildings and units in order to defeat an opponent in combat on the ground, in the air and in some maps at sea. The Edition, released in 1999, provided Blizzard's online gaming service,, and replaced the MS-DOS version with a Windows one. Later in 1996 Blizzard released an expansion pack Warcraft II: Beyond the Dark Portal for DOS and Mac OS, and a compilation Warcraft II: The Dark Saga for the Sony PlayStation and Sega Saturn. ![]()
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